Shadowrun: Sprawl Wilds Warhammer 40kThe Jungle Next Door You live in any sprawl long enough, youll find out that theres a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wildsgives shadowrunners a chance to tour them. From a fortress like
New Angeles is home to the Space Elevator that rises along its buckyweave tether and connects us to Luna and its invaluable Helium-3 deposits
As your claustrophobic bathysphere descends into the dark
Against the Great Enemy is a new War Pack in the Death World cycle
Treachery lies behind every false smile
CLASSIFICATION
you embark on a treacherous quest for the legendary treasure of the Santa Maria
• New rules on running Admiralty-level campaigns that let you command entire fleets
Criminal activity is rampant in the frontier town of Fortune City
This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises
You have been called to kill them and steal the artefacts from the monster bosses
Each is a formidable warrior in their own right
The RulesThe first section of the core rules covers the basic rules of the game